IE Spaces for Innovation Prize

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Smart Spaces are Shared Spaces

4SFI - 1035
Universidade Regional de Blumenau - FURB / br Brazil
1 members
Cecilia Althoff

Project type:
Otros

The twentieth century saw great change with the advent of the Internet, which has strongly affected our lives. Connectivity has been the key to everything – people, processes, data and things. Speed, agility, efficiency has been pursued more than ever before, and all this has been interfering some way, in our biological processes. As technologies are developed to take advantage of the new world of opportunities that come with it, new qualities are being required from us.
Population growth, urbanization, increasing concern for limited resources, a down economy and the development of social technologies have helped advance a sharing economy that prioritizes access over ownership. A sharing economy often utilizing social technologies, allows users to share resources, services, skills, thus letting them more easily achieve a variety of goals and to potentially save or earn money on products and services that might otherwise have been un-used.
And how will all these innovations change our spaces? In schools, books and chalkboards are way outdated teaching methods. Nowadays with pedagogical methods more aligned with student's reality, teachers role is to offer guidance and to students, are given more decision-making power over their study plans. Versatile spaces are now required to accommodate different contribute task arrangements, number and age of students. Innovative schools are applying the concept of open plan, which is the architecture responding to this new pedagogical perspective, as a “mental state”. However, this new open plan design presents some challenges: security and noise become issues to resolve. Carpet as a floor finish could reduce the noise made by people walking or rearranging furniture. A plan for security would be necessary.
In this educational perspective for the years to come, learning is confined to its "proper" buildings. Learning happens in other environments, such as nature, museums or companies as well.
A collaborative economy means sharing, so no more small cubicles. Work places now have to motivate people to move and to meet. Flexible furniture pieces provide options based on individual and group needs, garden-like spaces would improve worker productivity and wellbeing. In the field of technology, the workplaces focus on 3D and augmented reality, offering fully integrated furniture and devices to disconnect workers from a fixed workspace and maintain productivity anywhere.
Extending the same requirements to retail, consumers will be more and more looking for experiences and convenience. With the e-commerce getting stronger, retailers have to think how to attract customers, through technology. Even more, people want to feel, explore and learn about a product before purchasing. Smart kiosks, for instance, would create an interactive sales environment. A sporting-goods store that includes a fitness studio which enable consumers to experience the products, would be another example to illustrate this trend.
Several technology-enabled innovations, which create virtual reality formats are being considered to provide students, workers and consumers with a more interactive experience, like navigation panels, virtual fitting rooms and augmented reality zones.
The educational, work and retail spaces have to become aligned and respond to this connected, collaborative and limited resources environment.

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