IE Spaces for Innovation Prize

Anterior Proyecto 6 de 24 Siguiente


3SFI - 1033
California College of the Arts / us United States
1 miembros
Sitou Akolly

Tipo de proyecto:

On August 1991, the World Wide Web, became publicly available. Over those couple of decades, we have witnessed a revolution in business and education. Prior to the internet, knowledge was preserved in the form of handwritten files, crammed in a room, only accessible to a selected few because, rarely, there were multiple distributed copies of written work. professions were geared towards service of production and manual labor. Now, with the availability of technology, education is accessible to many because the computer and the internet enabled the copy and redistribution of knowledge while preserving authorship. For instance, anyone one can somehow have access to the same education as someone from polar opposite part of the world. On the other hand, 25 years ago, if I were to get an American school education, I had to leave my country of birth. Furthermore, even the access to the IE Space of Innovation for an opportunity to study and work wouldn’t have been granted to many in the comfort of their home if it wasn’t for technology.
Similarly, due to the advancement of mobile technology, businesses can operate anywhere on a global scale more than ever before. Mobile technology enabled a large network of communication. Before the internet, one had to precisely choose where they operate a business and his/her client because he/she didn’t have the luxury of flexibility and outreach. Nowadays one can operate a business and live elsewhere. There are larger business outreach and foreign partnerships due to telecommunication. For example, the conference room in some office have been designed differently taking in consideration the most efficient ways to build a space for face-timing/ skyping investors and business partners in a different geographic location and time zone.
On June 28th 2016, Facebook launched Aquila. Aquila is a flying drone Mark Zuckerberg and Facebook are designing to provide Internet access in remote areas of the world. Similar to the internet Balloons being built by Google X and Erkmen, the intention is to allow a wider access to internet globally which ultimately will allow them and other businesses to have a media presence in more remote areas of the world. The Buzz takes on the same concept, embracing the speed of technology and enabling access to knowledge and facilitating outreach and flexibility for business and communities. The buzz is a drone of a smaller size than the Balloons from Google X and Aquila from Facebook. It is powered through solar panels which allows it to hover over long periods of time. The buzz transform and enables an easier work, retail, and learning experience as the intermediary between the existing built environment, the authorship & privacy of mobile technology and its user. There are already changes seen in retail with the use of virtual reality technology. The virtual supermarket suggested by Yihaodan, the largest e-commerce retailer in China, is announced to open the first augmented reality supermarkets in the world, using a blank city space (an open lot) in which customers will have a virtual experience of a superstore and be able to purchase with their mobile technology. Many other retails have incorporated scanning and virtual tours of spaces. There are many benefits to this approach because it reduces the footprint of carbon from building construction, reduce cost of operation, and convenience for the user. In the recent year alone, we have seen the rise of Augmented reality, through art, gaming, retail, work, and education. Each adding a layer of knowledge, exposure and experience to the user. In the future I envisioned, the world will not necessarily need to build a new form of space, but to recycle the built environment using it to create spaces of transaction, human interaction, and knowledge sharing. This level of convenience will mean different thing to many: home, park, beach, traveling, under water, in space, etc… Ultimately, responding to societal needs for personalization, flexibility, and freedom.

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